The Digital Storytelling Lab at Columbia University has presented the “Digital Dozen” of this season.

The Digital Storytelling Lab at Columbia University has released its annual “Digital Dozen,” a ranking of the most inventive examples of digitally assisted storytelling. This award program, unlike others, does not have categories, so it was an eclectic mix of XR, immersive theatre, and interactive installations, with some NFTs, tossed in for good measure. However, the Breakthroughs in Storytelling Awards, as they’re officially titled, are typically full of surprises, and this year was no different.

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The DSL’s top accolade, the 2022 Breakthrough Award was secured by “Life After BOB: The Chalice Study,” a narrative animation by New York-based artist Ian Cheng that premiered last June at Luma Arles, a new art park in the south of France. Rather than being a traditional film or video, “Life After BOB” is created using the Unity game engine, which means it is created from scratch each time it is seen. This also means that viewers can engage with it by touching on elements with their phones to explore Cheng’s universe.

Other eleven of “ Digital Dozen”

“TM” from the noted Belgian troupe Ontroerend Goed.

“Dates” Created by Ben Ditto

“Forest of Us,” by Es Devlin

“Neurocracy,” by Joannes Truyens

“Raining Stories”: Created by V8 Architects and narrative experience designers Kossmanndejong

“Breonna’s Garden, ” by Lady PheOnix and Sutu in collaboration with Ju’Niyah Palmer

“The Changing Same,” by Michèle Stephenson, Joe Brewster, and Yasmin Elayat

“Wallace & Gromit: The Big Fix Up,” from Aardman Animation and Fictioneers

“Lizardly,” by Kat Mustatea and Heidi Boisvert

“Obsidian,” by Jónsi

“Otherly” POV Spark, the PBS showcase for nonfiction independent films, and the National Film Board of Canada

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